My last blogg discussed how modeling and lighting were very imperative to impact in the field of animation. Exploring textures, effects on lighting, and texturing will help bring realism to the field of animation.
In former presentations using the Maya software, animations like “Finding Nemo”, “Monster’s INC”, and others demonstrated the importance of making ‘life-like’ textures and paying close attention to detail in terms of lighting.
Using “Finding Nemo” as an example, one can see the importance of how lighting effects the end-user. The reflections of light manipulated by the ripples about the surface of the ocean brings about this realism and creates a fun and exciting experience for the end user while not taking away from the core plot.
Had these concepts of lighting and texturing been taken lightly, this fun animation would have had a more flattened and 2-D look and feel.
Mastering the effects of lighting and texturing, one can bring a sense of realism – event to a light-hearted, fun-filled animation like “Finding Nemo” and “Monsters INC”. An attempt to master these subtle-yet-important aspects of modeling and lighting will be made this semester.
Checkout "Finding Nemo" for yourself by clicking this link
In former presentations using the Maya software, animations like “Finding Nemo”, “Monster’s INC”, and others demonstrated the importance of making ‘life-like’ textures and paying close attention to detail in terms of lighting.
Using “Finding Nemo” as an example, one can see the importance of how lighting effects the end-user. The reflections of light manipulated by the ripples about the surface of the ocean brings about this realism and creates a fun and exciting experience for the end user while not taking away from the core plot.
Had these concepts of lighting and texturing been taken lightly, this fun animation would have had a more flattened and 2-D look and feel.
Mastering the effects of lighting and texturing, one can bring a sense of realism – event to a light-hearted, fun-filled animation like “Finding Nemo” and “Monsters INC”. An attempt to master these subtle-yet-important aspects of modeling and lighting will be made this semester.
Checkout "Finding Nemo" for yourself by clicking this link

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